-
owiehjrpaoeijr apowiejrapoiesjr apsoeijra pefi
Event ID tet
Quem vai
- [ ] quem
- [ ] quem
- [ ] quem
como
- [ ] quem
- [ ] quem
- [ ] quem
quantas horas place
### Deixe,
obsever
Sure! Here’s…
-
All games start with a title screen. You must click the mouse button or tap the touch screen to progress past this screen. As this is a text adventure, you shouldn't need to rely on a mouse. If you do…
-
Text of the number of resources generated per day, spaces are superfluous before and after the slash character "/".
The text should be written as follows: "1000/day", "1/day".
In original game:
…
-
Hello, I'm trying to write a parser for a text adventure engine I'm writing. I need to make grammar that can parse stuff like
something ... somethingend
where `...` can be a string of any u…
-
Review a list of popular and well-made text adventures to find features that should be added to the Utopian Engine. List to follow.
-
First a general comment: I really like this chapter, content and style. Exactly the kind of reading I wish I'd done on week 1, say day 2 of my Python adventure. It will help many.
The code works. I…
-
This issue contains a suggestion, that was brought up in #1 and that I now want to mention here so that it is clearer.
While I first was against MiniMessage, am I now in favour of adopting the Mini…
-
Proposals only:
1. Show the adv picture (I currently dont see it but there seems to be a placeholer on the left)
2. Make text size of the adventure title small and of the notification content large - …
-
In your first assignment you will end up with a web page, no matter how simple, published on the web.
## Objectives
- Get to know your text editor
- Introduce yourself to working on the command line…
-
it turns out that df wants to receive an-actual-literal-enter keypress to confirm values; if you click in e.g. a settings box and use the virtual keyboard to tap in 100 and click "enter" in the virtua…