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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…
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Trying to compile for ARM (odroid U3), and I'm getting segfault, backtrace below (Cannot access memory at address 0x7cfe). I only manage to run mupen with this patch:
```
diff --git mupen64plus-core/…
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### Is there an existing issue for this?
- [x] I have searched the existing issues
### Tested Build
#1079
### Android Version
12
### SoC type
Snapdragon
### Device GSMArena lin…
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## Description
This has been a problem for over a year, now when using SLANGV shaders and VULKAN drivers.
I am very keen to help solve this and will provide whatever information / logs are require…
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Problem:
Predicting the orientation of human faces in images is a fundamental task in computer vision with numerous applications. It involves determining the pose or angle at which a person's face is…
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## Description
If you choose any of the bsnes cores and try to load content, RetroArch immediately crashes. Doesn't happen with Snes9x core.
### Expected behavior
The content loads.
### Ac…
ghost updated
2 years ago
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Hi, i have this python script fully working, and i tried to implement it on Unity:
```py
import cv2
import numpy as np
# Load the template image (the one to be detected)
template_image_path = '…
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I'm running EmulationStation on an ODROID XU3-Lite development board. I've compiled SDL2 from source and built EmulationStation against it and launch it inside X11. It launches and looks good, but run…
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### What version of melonDS DS are you using?
1.1.1
### Does the problem happen in standalone melonDS?
No, it's a bug specific to melonDS DS.
### What happened?
Trying to use Opengl renderer lead…
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I would like to inquire whether libplacebo's custom shader supports this scenario, blending two video streams using a custom shader to achieve some blend effects, such as transition effects, which re…