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libretro
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parallel-n64
Optimized/rewritten Nintendo 64 emulator made specifically for Libretro. Originally based on Mupen64 Plus.
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Revert "Updated to current libretro-common"
#780
LibretroAdmin
closed
2 hours ago
0
Updated to current libretro-common
#779
albertofustinoni
closed
4 hours ago
4
Conker's Bar Scene Runs Poorly
#778
M00nBr1ght
opened
5 days ago
0
MSVC compilation fix
#777
albertofustinoni
closed
1 week ago
0
[Security] Fixed multiple buffer overflow vulnerabilities leading to arbitrary code execution
#776
mpharoah
closed
2 weeks ago
0
Can't set right trigger button
#775
crzylemon
closed
1 month ago
1
Music issues with Banjo-Tooie
#774
03bgood
closed
2 months ago
1
Rebase
#773
LibretroAdmin
opened
5 months ago
3
[ REQUEST ] Downsample in linear color space
#772
milesrotaru
closed
5 months ago
0
Super Mario 64 - The hand cursor goes behind the mario head on the start-up screen instead of in front of it.
#771
SecularSteve
closed
5 months ago
0
fix build with GCC 13
#769
FabioLolix
closed
5 months ago
3
Allow build with gcc-13
#768
kwyxz
closed
9 months ago
0
Cleanup Emscripten build
#767
ethanaobrien
closed
5 months ago
0
Fix emscripten build
#766
Namaneo
closed
10 months ago
0
Loading a state resets the game
#765
MatPoliquin
opened
10 months ago
0
Glitchy Textures?
#764
KoyMcCloud
opened
11 months ago
2
Port to xbox360
#763
metalex10
opened
11 months ago
2
:bug: video glitch in the Majora's Mask
#762
thiago-scherrer
opened
1 year ago
2
Real N64 controller with Mayflash MF103 adapter / control stick issues
#761
Khaine17
opened
1 year ago
0
Custom resolutions
#760
FailSafeNow
opened
1 year ago
1
Brightness flickering when using VRR (g-sync)
#759
Xenphor
opened
1 year ago
0
No physical button input when launching from other frontends on android #485
#758
unbelievableflavour
opened
1 year ago
4
does this work on Mac arm64?
#757
dbz2k
opened
1 year ago
1
Add support for advanced homebrew header
#756
theballaam96
opened
1 year ago
0
Add CodeQL workflow for GitHub code scanning
#755
lgtm-com[bot]
opened
1 year ago
0
OoT: Invisible path on Death Mountain Trail
#754
03bgood
opened
1 year ago
1
add -fcommon flag to fix build with gcc-10
#753
spleen1981
closed
1 year ago
0
Makefile fix to enable build for "unix-armv7-hardfloat-neon"
#752
zoltanvb
closed
1 year ago
0
Wave Race 64 Shindou Freeze on N64 logo
#751
Catarax
opened
2 years ago
0
(ParaLLEl-RDP) VI Interlacing option doesn't appear anymore
#750
Rally10
opened
2 years ago
2
Dissolve effect is static in glide64 RDP
#749
Alevam-Inc
opened
2 years ago
0
Core will hang and segfault on exit
#748
MastaG
opened
2 years ago
1
Update to modern Angrylion Plus
#747
mudlord
closed
2 years ago
5
Update to most recent HLE RSP.
#746
mudlord
closed
2 years ago
2
Update to most recent HLE RSP.
#745
mudlord
closed
2 years ago
1
Update to most recent HLE RSP. *WIP*
#744
mudlord
closed
2 years ago
3
Plugins issue with UWP MSVC (ARM)
#743
basharast
closed
2 years ago
1
Crash on Killer Instinct Gold and Kirby 64
#742
yudhiyou
opened
2 years ago
0
[Squash and merge] fix GL plugins on GLES devices
#741
hunterk
closed
2 years ago
0
hide GL core options with HAVE_OPENGL=0 and apply it to OSX and iOS
#740
hunterk
closed
2 years ago
7
AArch64 Dynarec fix-ups for LLVM assembler
#739
benjaminmordaunt
opened
2 years ago
1
Changing memory paks for n64 wrestling games
#738
osiristech
opened
2 years ago
0
Rayman 2 very choppy
#737
03bgood
opened
2 years ago
0
Slowdown on some games!
#736
03bgood
closed
2 years ago
0
"ERR" screen when using "ParaLLEl" on any game
#735
03bgood
closed
2 years ago
1
Enabling "Load State Automatically" gets some games get stuck on a still image w/ audio still playing
#734
03bgood
opened
2 years ago
0
Angrylion doesn’t work on GPD Win 3
#733
03bgood
closed
2 years ago
0
Analog don' work in Netplay
#732
lorenzolamas
closed
2 years ago
0
Analog control doesn’t work in NetPlay.
#731
lorenzolamas
opened
2 years ago
0
Issue compiling core for Android aarch64
#730
Jabir-Srj
opened
3 years ago
0
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