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### Description
My model, the wall can be snapped as the character jumps and moves forward, the capsule model.
What I know:
In the process of my testing, I think it is not the code reason, it m…
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Add keyboard controls for flight, maybe:
http://webmaestro.fr/character-controls-three-js/
or
http://stackoverflow.com/questions/13261270/first-person-simulation-with-three-js-using-keyboard-arrows…
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```
I took the collada duck and converted it to OBJ, then ran objcompress on it to
get a UTF8 file. I loaded it in three.js and here is the result:
http://jterrace.github.com/webgl-utf8/
The mesh lo…
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```
I took the collada duck and converted it to OBJ, then ran objcompress on it to
get a UTF8 file. I loaded it in three.js and here is the result:
http://jterrace.github.com/webgl-utf8/
The mesh lo…
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```
I took the collada duck and converted it to OBJ, then ran objcompress on it to
get a UTF8 file. I loaded it in three.js and here is the result:
http://jterrace.github.com/webgl-utf8/
The mesh lo…
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```
I took the collada duck and converted it to OBJ, then ran objcompress on it to
get a UTF8 file. I loaded it in three.js and here is the result:
http://jterrace.github.com/webgl-utf8/
The mesh lo…
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**Describe the bug**
When trying to load multiple GLB files that are DRACO compressed the DRACOLoader crashes sometimes. (no errors in console)
**To Reproduce**
Steps to reproduce the beh…
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I'd like to suggest that we work toward supporting equivalents of the MaterialX Standard Nodes within NodeMaterial. That is not necessarily to say that everything needs to be named the same, but ideal…
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_Originally reported by @scurest in https://github.com/KhronosGroup/glTF-Validator/issues/182._
The spec says:
> All primitives **MUST** have the same number of morph targets in the same order.
…
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```
I took the collada duck and converted it to OBJ, then ran objcompress on it to
get a UTF8 file. I loaded it in three.js and here is the result:
http://jterrace.github.com/webgl-utf8/
The mesh lo…