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As mentioned in https://github.com/libsdl-org/SDL/pull/10867#issuecomment-2375250237 ...
> I probably need to do some further work to make the viewport/scale and logical presentation state mangle e…
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**Issue by [nicolassatragno](https://github.com/nicolassatragno)**
_Tuesday Mar 17, 2015 at 17:35 GMT_
_Originally opened as https://github.com/google/trace-viewer/issues/827_
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Running Chrome wi…
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Currently, the amount of change applied to height of terrain per second relies on frame rate. Debug mode = 11fps, sculpting is smooth & easy to control
Release mode = xxxfps, sculpting flies off the b…
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### Tested versions
Godot 4.3 Stable
### System information
Windows 10 and 11, Godot 4.3
### Issue description
Godot 4 is always following system scale, and there are many issues with that. It ig…
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I have a consumption based function app (.Net 6, running in 64-bit mode) that keeps getting the warning "Your app is not configured for dynamic scaling. Scaling could be limited. Click to learn more."…
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I manually wrote a network topo file which describes a single node with 6 GPUs, no NVSwitch, and no swtich case.
Although theoretically nvswitch_num should be 0, but I found that this will cause Moc…
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```
When opening up a KML file in Google Earth, the time line is a small
percentage of full scale (about 15%). I have icons at each placemark
and only the ones in the start up percentage of the time …
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```
When opening up a KML file in Google Earth, the time line is a small
percentage of full scale (about 15%). I have icons at each placemark
and only the ones in the start up percentage of the time …
-
```
When opening up a KML file in Google Earth, the time line is a small
percentage of full scale (about 15%). I have icons at each placemark
and only the ones in the start up percentage of the time …
-
```
When opening up a KML file in Google Earth, the time line is a small
percentage of full scale (about 15%). I have icons at each placemark
and only the ones in the start up percentage of the time …