-
If you try to run this example:
```ux
```
1) Click the blue top-bar. This pulls …
kusma updated
6 years ago
-
### Describe the project you are working on
A sandbox game with the ability to dynamically spawn objects
### Describe the problem or limitation you are having in your project
With transitions like …
-
**General description**
First of all, I don't know if this was already implemented somehow, but I couldn't find anything, maybe I'm just blind. But I dug through the code of both darklaf and svgSalam…
-
I'd really love to have a proxy property for layers that could be used for hooking into animations that aren't directly supported by Framer yet. I see this being useful for hooking in new ideas and ha…
-
**Describe the feature**
Someone on the discord discovered a catalog game that had an exit animation and [implemented it in their own game](https://discord.com/channels/675983554655551509/98963212141…
-
I think stanford.vectorracer2 is okay, but all the rest are problematic. TT managed to solve vectorracer6 in the competition, but we didn't even finish propnet optimization.
arr28 updated
5 years ago
-
Hi there, I have problems implementing the Basic Swipe, I read your sample project over and over again and still I can't figure out the issues. Whenever I swiping an item to the right to remove it, th…
cwfei updated
7 years ago
-
Currently it's difficult and time consuming to preview the ending of an animation because it needs to played back in full.
A simple time scrubber in the kepler video export component would solve thi…
-
### Is your feature request related to a problem?
This is a common feature in animation software. Sometimes also called "stopmotion" keyframe, it keeps the value of the keyframe until the next keyfra…
-
### Description
Hello!
I'm using @react-navigation/native-stack's createNativeStackNavigator to [create stacks of screens](https://github.com/lovegaoshi/azusa-player-mobile/blob/ee9c096a7bf56b97…