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( for those just tuning in, this thread is a continuation of a discussion started here https://github.com/TheDuckCow/godot-road-generator/pull/177 )
Hey thanks for the detailed response. So last …
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
One feature that is widely requested in Godot is the ability to easily …
reduz updated
5 months ago
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There is a branch tracking checking the current state of this feature:
https://github.com/ocornut/imgui/commits/features/tex_round_corners
Most of the remaining work has been done by @ShironekoBen, …
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_From @1l0 on October 7, 2014 10:46_
A noob question.
To show just a rune by keyboard typing, this works fine,
[gist/rune.go](https://gist.github.com/1l0/a8af4a624c725d7fca55)
but when I attempt to s…
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Hi eelco,
it seams the advection technique wich is used here is differently from _Stable, Circulation-Preserving, Simplicial Fluids?_
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Though asynchronous calls have their merit, I would like to encourage the addition of synchronous methods. I see the async-only API to be a barrier to adoption at work. When you have already complica…
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A "signaling accumulator" would be a useful concept for many graph algorithms where you want to keep track of whether an update has occurred in each iteration.
For example, in SSSP, we can test whe…
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### Describe the project you are working on
A horror game with a little bit of open world.
### Describe the problem or limitation you are having in your project
Not really a problem, but optimizati…
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Hi
I find this work very interesting and I've been interesting in applying it to my context where graph networks are popular. for the 3 body interactions is it possible to effectively include "open…
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Issue #1 is that the DX9 version is really odd, but in terms of speed it's magical! For some reason, I've tried 2 laptops at home, and had a friend try the DX9 version. On my laptop, it performs bette…
ghost updated
7 years ago