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### Describe the bug
If a ViewModel is specified as an interface type with `x:DataType`, and that interface is implemented explicitly (which is the only way F# can implement an interface), the bindin…
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![Shot00001](https://github.com/dpjudas/UT99VulkanDrv/assets/58623117/897911cc-4708-42b4-a83a-afbed7f859ab)
![Shot00003](https://github.com/dpjudas/UT99VulkanDrv/assets/58623117/deabbdcd-258e-4e2c-84…
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## 概要
作業を行っていくうちに命名が揃わなくなってきたため命名の統一を行いたい。
以下は、行いたい場所
- パッケージ名をtheme_settingからtheme_color_settingに
- ↑に応じてスクリーンやViewModelなどの名前もThemeColorSettingに
- パッケージ名をaccount_settingからuser_name_settingに
- ↑…
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Usecase:
Two Way binding is required
Value of the field needs to be updated from an observable.
As of now, two way binding has been implemented using vanilla `ObservableField`. Hence, it has no funct…
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## Solivagant navigation
https://github.com/hoc081098/kmp-viewmodel/assets/36917223/dd8f9fa6-9830-4ab3-88a5-c30afe3b2756
https://github.com/hoc081098/kmp-viewmodel/assets/36917223/360323a2-523…
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SetCycle on viewmodels has no affect in multiplayer nor singleplayer, regardless of it being set shared or not. GetCycle will return the correct value, but the activity will just continue playing.
Kefta updated
3 years ago
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## 💬 Questions and Help
Hi all,
I have a quick question regarding caching of view models.
I have an activity which is using a BottomNavigationView in order to display 4 different fragments.
…
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## 🚀 Feature Requests
It would be great if we could bind to properties on the viewModel, and then use this to change parts of the view accordingly (sort of the inverse of how fluent bindings curr…
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The viewmodel_fov convar is now clamped to valid values. Users who were using this to hide the viewmodel and tracers should use r_drawtracers_firstperson 0 and r_drawviewmodel 0 to achieve the same ef…
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__tldr;__ this proposal is for a new library that allows you to have your ViewModels in a web worker while templates and components remain in the main thread.
Running non-UI code off-thread has the…