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### Godot version
v4.0.stable.official [92bee43ad]
### System information
Windows 10, Vulkan
### Issue description
Closer to the edges of Fog Volumes (but still at reasonable distance) …
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### Background
As some of you are likely aware, the Open GL ES 3.0 specification is all but finalized and some SOC vendors are even creating chips which support this specification. It has recently be…
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Since complex fixtures are not yet available for visualization, only moving-head fixtures are patchable. Such complex fixtures should be made patchable and setup with a placeholder 3D model signifying…
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The current water surface rendering (from above - the underwater look will be dealt with separately) is working reasonably well. But a number of improvements could be brought to it relatively easily.
…
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Hello!
I work in the Earth Observation (EO) field where we deal with time series of satellite images. I have a dataset of `data.shape = (50, 1000, 1000, 4)`, where the first dimension is the time s…
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Lagging issues are there even though I followed the VR Performance instructions provided on the readme of the GitHub link.
1. #define MAX_NUM_STEPS to 100 (also tried by tuning MAX_NUM_STEPS of oth…
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Hey sp614x,
Could we have a depth buffer for backfaces?
This would be handy for stuff like proper water fog. Since currently waterfog goes basically into infinity with depthtex1.
You can see th…
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### Tested versions
- Reproducible in `v4.2.1.stable.official [b09f793f5]`, `v4.1.3.stable.official [f06b6836a]`, and `v4.0.4.stable.official [fc0b241c9]`
### System information
Godot v4.2.1.stable…
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TODO:
- [ ] Investigate available solutions.
- [ ] Decide which option to take.
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# Creation of benchmarks for the benchmarks server
This document is a compilation of benchmarks suggested by maintainers and contributors from all areas of the engine.
Our goal is to create a li…
reduz updated
3 months ago