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Relax vector, matrix and array OOB validation by handling OOB accesses at runtime.
The following example should work; however, validation currently errors because the index is out of bounds.
```
@co…
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## Summary
I'm filing this issue ticket to argue for the position that the WebGPU spec should include a specification:
- not only for a human-authorable source-level syntax,
- but *also* a byteco…
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`F32::new(f32::INFINITY)` does not work, it expands as
```
let _var_0 = f32::INFINITY;
F32::__expand_new(context, _var_0)
```
instead of something like
```
let _var_0 = cubecl::frontend::Expand…
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## Bevy version
0.13.1
## \[Optional\] Relevant system information
If your bug is rendering-related, copy the adapter info that appears when you run Bevy.
```ignore
AdapterInfo { name: …
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Thanks for sharing your great work.
I've been investigating about how to make this run on web browsers.
WebGL doesn't work as there is no compute shaders, so we need WebGPU backend.
Fortunately, …
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**Describe the solution you'd like**
As the title describes, naga oil has functionality to declare virtual functions. It'd be fantastic if this could be leveraged to be able to write custom age, init…
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* [ ] type alias to an existing type alias passes
* [ ] Existing alias before new alias
* [ ] Existing alias after new alias
* [ ] type alias to a non-existing type fails
* [ ] `type a = s…
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See https://www.w3.org/TR/WGSL/#texturedimensions
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The initial proposal is below. This is a place to discuss
### 7. Disallow `textureLoad()` of depth textures in WGSL via validation.
**Justification**: OpenGL ES does not support `texelFetch()` o…
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In https://github.com/phetsims/chipper/issues/1354#issuecomment-2447436141 @jonathanolson said we no longer need the wgsl transpilation feature. Once we merge the SWC branch into main, it seems we can…