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Old Greywater Alpha Pathfinding is quite expensive. Though the framework doesn't yet support moving/pathfinding, begin looking at making pathfinding more efficient
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Any clues on how you could get this to work in a 3d environment, such as voxeljs?
initially thought it could work if I simply scored each possible voxel around the pathfinder, but not sure how I'd fe…
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I've tried your pathfinding module @yi, it's really fast ! The fastest i've ever tried.
But when I search for a path, it outputs an array with numbers and not a 2d array with coords like [[0,0], [1,0]…
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R unknown (current revision at the date 3/29/13)
Server: sibyl 1
Viruses go through walls.
This is due to airborne viruses not checking for obstacles.
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Hey, I've got another question. I want to get the tile that is clicked on by the mouse but I'm having trouble translating the mouse coordinates into world coordinates. Each time I do it seems to be of…
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Closely related to issue #12, we need constant movement of the player towards its new target. This should also involve actions, and will require pathfinding... and interpreting Anthony's aStar D:
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Use astar with targets to move players around map
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Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_INVALID_ADDRESS at address: 0x0000000000000004
0x00000001000042d9 in aStar (data=0x10180c600, end=0x101345420) at pathfind…
toco updated
13 years ago