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I wonder if TASing virtual box or vmware workstation would be possible in libTAS someday?
If that could be done, we can then TAS ANY game on ANY operating system!
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Direct2d/DirectWrite/Windows Imaging Component in gaming is also very common, provide one template would be handy.
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It crashes with this error, D3D/DirectX is completely up to date and only occurs with the -vulkan launch option
![Screenshot (36)](https://user-images.githubusercontent.com/50978043/143724320-25d33c1…
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```
Using the included makefile.mingw and following the instructions in the
readme will not build PixelToaster correctly. Data types like D3DXVECTOR4
used in PixelToaster require d3dx9.h from the Di…
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```
Using the included makefile.mingw and following the instructions in the
readme will not build PixelToaster correctly. Data types like D3DXVECTOR4
used in PixelToaster require d3dx9.h from the Di…
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**Question**
_What are the maximum specifications for the UVD MJPEG hardware decode engine, i.e. maximum frame width x height and maximum bytes per frame?_
**Observation**
Passing compressed…
nuket updated
5 months ago
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**Describe the bug**
Programs compiled natively with the toolchain for a WindowsXP target will not run on Windows XP.
The GUI view currently depends on a Windows DirectX11 API that is only available…
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```
What steps will reproduce the problem?
1. Build the Visual Studio solution Debug | x64
2. Run client_tests.exe
What is the expected output? What do you see instead?
Tests should pass. 5 fail
[ F…
-
```
What steps will reproduce the problem?
1. Build the Visual Studio solution Debug | x64
2. Run client_tests.exe
What is the expected output? What do you see instead?
Tests should pass. 5 fail
[ F…
-
```
What steps will reproduce the problem?
1. Build the Visual Studio solution Debug | x64
2. Run client_tests.exe
What is the expected output? What do you see instead?
Tests should pass. 5 fail
[ F…