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Here is a simple user case scenario example, where I have attached a hand level to one of the mesh bones of the arm:
![inheritrotationofbone](https://cloud.githubusercontent.com/assets/6495061/1474210…
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New mod by Shadowmage that adds a physics based wheel collider is not playing nicely with FAR at the moment.
## Repro:
- Have newest FAR and dependencies for 1.2.2 installed
- Install KSPWhee…
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Using 0.9.2. I have lately noticed many elements that are not working with Element.Geometry. Attached is a file containing 3 elements. Only one of the 3 (the rectangular beam) will work with elemen…
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What steps will reproduce the problem?
1. Load up Daz studio V3 and max 2009.
2. Install opencollada plugin v 1.2.5 (32 or 64 bit gets same results)
3. load DAZ content such as Michael 4 or Victoria 4…
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Using the full codeset and a softmodded wii. I downloaded the CC version that was available on new years eve. I selected retro mode with giga bowser on green hill zone (I dont know if that is importan…
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This post is about implementing the mese boss from not so simple mobs in MinetestForFun Classic server.
I made with the help of discodlm57 an arena in the MinetestForFun Creative server
![arena_room_…
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Originally reported by: **Bitbucket: [Matt_UK](http://bitbucket.org/Matt_UK), GitHub: [Matt_UK](http://github.com/Matt_UK)**
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Some parts of the gun mechanism don't move with the cannon when it is…
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I was trying to export a large file to the .json format with the new exporter (r71) and the process would simply hang. The mesh had 600k faces but even when decimating it to around 200k faces nothing …
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I have a processContent decorator attached to my custom element, and in it I basically consume some of the content provided to my custom element and then use the compiler to compile a new piece of HTM…
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As in this post...
https://github.com/KhronosGroup/OpenCOLLADA/issues/29
What steps will reproduce the problem?
1. Load up Daz studio V3 and max 2009.
2. Install opencollada plugin v 1.2.5 (32 or 64…