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Hi!
Thank you for sharing the wonderful works!
I would like to ask about the training and test data.
I downloaded the training and test data on the website.
After I load the data, I checke…
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**Describe the bug**
When importing FBX files, the destination folder location for import cannot be selected.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to 'File--》Import Assets'
2…
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I'm trying to import some AnimationControllers that are a part of an asset pack that uses FBX for the meshes. From my understanding the animations themselves are a part of the FBX files. All of the ot…
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**Describe the bug**
When an FBX file is imported to O3DE, a message is displayed indicating that parsing fails. The head contains multiple animations, and each bone supports only one animation.
*…
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**Describe the bug**
Importing an FBX file into O3DE prompts a parsing failure and attempts to merge a mixture of static and skinned meshes, which will fail later on buffer generation.
**Steps to …
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### Is your feature request related to a problem? Please describe.
Currently when doing an export to for example FBX the only the model is exported, referenced textures are ignored.
### Relevant iss…
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I'm trying to export via assimp command line tool two models: one from .fbx (2013) and one from .lwo both to .obj file format.
However I'm not able to extract the textures from the original files.
…
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**Is your feature request related to a problem? Please describe.**
The terrain physX collider works with vr, but the terrain does not render when packaged into an APK for Quest.
**Describe the sol…
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Hi,
I have a FBX file that i successfully loaded with provided FileLoadDemo, however I have animations in separated files in YAML format.
How can i load those YAML animations and turn them into …
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Hello again! I managed to create a map with the new version and it does work! I tried doing the .obj export since apprentice does not export fbx files and the UVs aren't good on 3DS max. Do you have a…