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In flame_chart.dart, we call
```
linkedHorizontalScrollControllerGroup.jumpTo(newScrollOffset);
```
to update the scroll offset as we zoom. We call this inside of an animation controller listener…
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Quest = https://www.wowhead.com/cata/quest=29297/bye-bye-burdy
### Current Behavior
[Burd Sticker](https://www.wowhead.com/cata/item=69832/burd-sticker) texture too big
### How to Reproduce
…
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> Flames stay visual after Pyroguard Emberseer is dead, causing a lot of flame hurricanes that do no dmg
.go xyz 127.306000 -261.291000 91.206900 229 3.685100
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**Problem description**
`flame1.m`, `flame2.m` and `diff_flame.m` examples no longer work: the first fails to converge, and temperatures of the other two are equal to inlet temperatures.
…
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In my case, `perf.data` is huge(10GB+) and usually takes 30+ min to generate the flame graph.
It will be much more friendly if there is a progress bar.
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### TombEngine version
v1.5 (development build)
### Tomb Editor version
v1.7.2 (development version)
### Describe the bug
Flame emitters are correctly interpolated, as expected. But the fire on b…
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Just as the title said, a firebomb that hasn't come to rest, explodes but doesn't douse everything in flames.
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Any way to correct this to have separate power, flame height, fan and light controls?
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https://www.sciencedirect.com/science/article/pii/S0082078489801493
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