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**Describe the bug**
[Nvidia streaming server component] GPU footprint reaches over 30%
**Steps to reproduce**
I just connected mstsc and didn't do anything else
**Screenshots**
![image](http…
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### Main programming language
Kotlin
### Tutorial title
Android WebView, a study case using remoteworker.id | Part 1
Android WebView | Part 2: WebView on Top ViewPager2
### Tutorial URL
…
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How do we wanna handle abstracting the platform layer, engine, and game from each other? Obviously they all need to talk to each other but how do we go about preventing coupling. Ideally maybe they al…
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So instead of doing a basically full 3d game rewrite using something like Godot eventually, we could keep on using Phaser and use three.js to render things. There's even a plugin called Phaser 3d, cur…
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I'm surveying tools that can be useful for making a modern 3D Haskell game engine, and came across GPipe. I'd like to ask:
1. Is this project mature enough for a task like that? Is it being actively …
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### Describe the project you are working on
I am working on a 3d mobile game, but the proposal is related to script editor.
### Describe the problem or limitation you are having in your project
Its…
mcdz updated
2 months ago
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Currently .png and .jpeg are the only options supported on export.
I'm requesting that KTX2 be added to that list, which is the format to support/complete the gltf pipeline.
PNG's and JPEG's can…
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@marekmaskarinec What are your future plans about tophat? You know, a game engine is just a tool that needs adequate applications. The space shooter is a good demo for engine capabilities, but its gam…
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### Are you a CodePeak participant?
yes
### Is your feature request related to a problem? Please describe.
No
### Describe the solution you'd like.
the 3d game can be built using pure h…
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## Motivation
The imagery in the new Photorealistic 3D Tiles has some impressive resolution. Google says their tiles can be used with CesiumJS or deck.gl, and that they are in the the [OGC standard…