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The latest Minecraft beta, 18x10b, makes world files that cannot be opened by Minutor, which crashes. I suspect 18x10a, https://minecraft.gamepedia.com/18w10a, has the same problem, and my guess is th…
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Several open issues I am wrapping together at once here:
- Fix pbr materials for latest blender 2.8
- [ ] Apply non-color for spec and normal maps, for latest blender 2.8. Previously was working…
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After getting missing .dll files installing some .net stuff:
D:\Downloads\FileToVox-v1.9.3>filetovox --i test.schematic --o hoppa.vox
[INFO] Specified input path: test.schematic
[INFO] Specified …
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Is there in anyway a possibility to take a (huge) total world or specified from 0,0 map screenshot?
From a user: Currently I’m taking a lot of screenshots with a program and stitch them together wi…
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When I swap the texture pack, this happens. I tried two texture packs
![image](https://user-images.githubusercontent.com/58154226/69504980-a5813300-0eec-11ea-9bde-55845ce5416e.png)
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![image](https://user-images.githubusercontent.com/5241048/71647366-14ebfe80-2cb3-11ea-816c-cc4c393e5936.png)
In some cases, faces of waterlogged blocks, like the upside down stairs to the right, are…
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I have a problem with preparing materials in blender 2.8,its so Different from 2.79 i cant animating textures and when i import a opj world file is only as one opject not Each block type alone
-Eve…
ghost updated
4 years ago
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1.15.2 World. No mods. No multiverse. Not even on Fabric. The world opens in McEdit Unified, but nothing shows up besides the checker pattern.
Also getting issue #143 when I try to import a downloa…
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The goal is to add to the Thing API and to the Scene API "toSchematic" method to create a NTB object with the Schematic of both. Then, you can save it to a schematic file and, for example, load it wit…
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Currently, MCprep's shader graph only supports grayscale specular maps in resource packs, which are used as gloss maps. Other properties, like metalness and emission, are instead applied on a per-bloc…