-
### Details
With [this patch](https://github.com/servo/servo/pull/27042) applied, it appears that there is some sort of crash that occurs on Windows ARM64 devices when an exception triggers the [`j…
-
**Describe the bug**
Multiple errors when using SteamLinuxRuntime_soldier/run-in-soldier
This prevent the latest Proton (5.13) from running
**To Reproduce**
The following commands are to run i…
-
**Describe the bug**
Launched Oculus application or game opens a render window on desktop, but headset does not enter OpenXR session and app does not seem to receive tracking.
**To Reproduce**
St…
-
In previous versions of the engine you could pass the -vr argument in launch for steamworks and support both flat and VR title options by not calling enable hmd, keeping the setting launch in vr to fa…
-
Goals
- Expose the view/projection matrices for headsets.
- Support an arbitrary number of views (e.g. 6-view CAVE, 4-view foveated, 1-view AR).
Details
- A view is a regular pose (3-float p…
-
Hardcore Oculus medium user here, its pretty much all i use my vive for!
have been using revive for about a year now, and was working great up until lastnight when medium received a performance/featu…
-
hello,
I'm battling to get this working on linux, still some final things :
I can compile without problem godot and godot_openvr with a recent linux (mint18)
but when run in steamvr runtime the…
Olm-e updated
4 years ago
-
https://immersive-web.github.io/webxr-ar-module/#dom-xrenvironmentblendmode-additive
> A blend mode of additive indicates that the user’s surrounding environment is visible and the baseLayer will b…
-
Here is a context in this demo : https://darktears.github.io/demos/xr/
In that example there are two cases where the user is moved by an offset :
- Moving the user in space during in an inline/…