-
**Is your feature request related to a problem? Please describe.**
There is currently no way for a mission to simply give the player a ship. This is particularly important for situations where the id…
-
SELECT
d.id,
d.finish,
d.decklist_hash,
cache.active_date,
cache.wins,
cache.losses,
cache.draws,
cache.color_sort,…
-
Date: 2018-08-22 17:22:16
ID: 28
Error occured in: AddOn: GFW_FactionFriend
Count: 317
Message: Note: AddOn GFW_FactionFriend attempted to call a protected function (PetActionBarFrame:SetPoint()) …
-
### Problem Description
Currently, when a ship is repaired from a disabled state, it almost invariably throws itself back into battle according to its defined personality(ies), often resulting in i…
-
## Describe the bug
I've searched and read issues about this.
Several enhancements,
in terms of documentation (both in-game tips / warnings / triggers, and in the game manual wiki)
which I fee…
-
If creating a mission that involves the transfer of game outfits, when the outfit is not known in advance or the quantity is generated procedurally in a manner to `cargo "random"`:
```
on complete
…
-
Message: bad argument #2 to '?' (Usage: local success = C_CVar.SetCVarBitfield(name, index, value [, scriptCVar]))
Time: Thu Jul 18 10:30:56 2024
Count: 1
Stack: bad argument #2 to '?' (Usage: loca…
-
**Is your feature request related to a problem? Please describe.**
Currently the events system is very strict and specific. You must describe exactly what you want to occur and it will occur. This le…
-
I think the self destruction in the game to balance capping the drones is introducing grind and no fun gameplay. it feels arbitraty and unfun being fully reliand on RNG.
Solution I would like to di…
-
### Problem Description
Though the title probably says it all, to explain in a little more depth:
We have missions able to add/remove outfits to a player's flagship, which directly edits the indiv…