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### Description
I have a single-channel linear grayscale image that contains a very low-octave (smooth) Perlin noise as float[] (range of 0..65535) which is converted to ImageMagick using `SetPixel…
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Just looking for general advice. I'm learning some pretty basic 3D rendering techniques, and several tutorials talk about height maps generated from perlin noise. The TurbulenceEffect outputs configur…
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Sorry for the long post.
Several months ago, I was working on a fairly large modpack based almost entirely around adding new modded blocks and biomes to Biome Bundle. So I don't waste your time, I'…
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I am having trouble getting perlin noise to be "noisy". Currently it outputs the same value for every point when used in procedural color.
For perlin noise, how are the gradient and distance vector…
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Hi,
I know that the explanation for procedural_color.glsl says to be creative, but I wanted to know if there were any strict requirements that have to be met for this function?
I am having troub…
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Hi!
I'd like to make something like the example gif of perlin3d, but I can't get how to get a loop on noise with perlin3d.
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No matter the sketch I try and build with P3D and P2D I get this crash as soon as I try and draw anything to screen.
I'm running Processing 3.0.1 on OSX 10.11. From what I've read on other threads i…
ghost updated
5 years ago
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**Issue by [Dan54](https://github.com/Dan54)**
_Friday Jan 27, 2017 at 16:37 GMT # Sample: Friday Sep 13, 2013 at 22:58 GMT_
_Originally opened as https://github.com/TeamPorcupine/ProjectPorcupine/is…
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Research a few libraries for building Text-based User Interfaces, possibly including libraries for building terminal-based games. For each library, we'll provide some pros and cons (and maybe some sam…