-
i would like to export rendered png's of several hundred voxel scenes for use in animated something. im wondering if goxel has any kind of simple interface for scripting this? is there some other voxe…
-
### What happened + What you expected to happen
When I create a custom Environment which has a `gym.spaces.Dict` as `observation_space`, I cannot export the model to TorchScript.
For this I use:…
-
I probably don't know all the issue but the comments about layout in the proposal sound not every web friendly.
I sounds like you write once and then later find out the hard way your app doesn't ru…
-
The slicing algorithm does a bad job at the moment when intersecting the rays with the mesh triangles. This could be dramatically improved by using something like a bounding volume hierarchy or an oct…
-
Thanks for the easy to use code! This is a really cool method. Would you be able to share the code for generating the rendered GIF animations, e.g. https://github.com/dlichy/ShapeAndMaterial/blob/main…
-
Hi NVISII Team,
Thanks for all the support!
Quick question here - does NVISII support adding ambient occlusion and height textures for materials?
What about displacement texture maps?
Tha…
-
Hi Marco!
Not sure if this might be appropriate to ask here, but I was more curious of native pointer address concept implementation in JOCL.
Since java might start using a safe api for foreign …
-
based on the name itself, the problem is that there is no caustic on another surface like this
-
Hi,
Firstly this project is great, really excellent work!
I have a problem I am trying to solve, and currently have a solution using POVRay, however, the solution is slow and bulky and I think v…
-
During the past few days I have been going through the code as I'd like to contribute (more than just one-line-change PRs :smile: ), especially to the renderer. I have noticed a few things and I'd lik…