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szellmann
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visionaray
A C++-based, cross platform ray tracing library
https://vis.uni-koeln.de/visionaray.html
MIT License
432
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37
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Compile fix for Jetson Nano (NEON vecotor extensions).
#46
HellmannM
opened
3 months ago
0
fix build with VSNRAY_ENABLE_COCOA=ON
#45
aumuell
closed
3 months ago
1
do not overwrite generated visionarayConfig
#44
aumuell
closed
8 months ago
0
do not fail find_package(visionaray)
#43
aumuell
closed
8 months ago
0
add missing include needed by some compilers (g++ 13.2 on Ubuntu 23.10)
#42
jeffamstutz
closed
1 year ago
0
Exception: bad color resource mapped
#41
tay10r
opened
3 years ago
4
arm neon compile fixes for clang
#39
aumuell
closed
4 years ago
0
Update README.md
#38
hoffstadt
closed
4 years ago
1
Handling Multiple BVHs
#37
ghost
closed
4 years ago
9
CMakeLists.txt: Bump minimum required to 2.8.11
#36
ghost
closed
4 years ago
3
CMakeLists.txt: Propagating include directory.
#35
ghost
closed
4 years ago
2
make GLUT an optional dependency
#34
aumuell
closed
4 years ago
0
Single Header Generation
#33
ghost
closed
4 years ago
9
Building without GLEW
#32
jangxx
closed
4 years ago
8
Weird aliasing issue
#31
jangxx
closed
4 years ago
4
PR: Changed some conditional preprocessor directives
#30
wldhg
closed
5 years ago
4
pathtracing.inl: wrong shadow rays for delta lights
#29
jampekka
closed
6 years ago
2
compatibility with boost 1.53
#28
aumuell
closed
6 years ago
0
Keys for moving given in constructor
#27
debsxy
closed
6 years ago
0
Bug fixes in fp_manip
#26
debsxy
closed
6 years ago
0
Add first_person_manip
#25
debsxy
closed
6 years ago
0
OBJ Loader fix for multiple models
#24
schrist2
closed
6 years ago
0
Loading mesh file into vsnray-viewer failed.
#23
Hao-HUST
closed
6 years ago
6
Building NVCC Error
#22
Hao-HUST
closed
6 years ago
6
Menü fix und Fehler, wenn keine Eingabedatei angegeben.
#21
schrist2
closed
6 years ago
1
windows compile fix
#20
aumuell
closed
6 years ago
0
Fix compile on windows
#19
schrist2
closed
6 years ago
0
compile fix for boost 1.66 or gcc 7.3
#18
aumuell
closed
6 years ago
1
Obtaining all hits
#17
system123
opened
6 years ago
4
Prevent Precision Loss while Constructing/Casting
#16
HellmannM
closed
6 years ago
0
Fix multi-hit + builtin float16
#15
szellmann
opened
7 years ago
0
Check why float8-fallback unittests fail
#14
szellmann
closed
7 years ago
1
Correct data size to copy in vec3 case
#13
tu500
closed
7 years ago
0
Platform independent SoA types
#12
szellmann
closed
7 years ago
1
Add a Gitter chat badge to README.md
#11
gitter-badger
closed
8 years ago
0
Visionary : Is it a renderer or a Raytracing library ?
#10
stephane-lb
closed
8 years ago
9
Minor
#9
tu500
closed
8 years ago
0
Tests
#8
tu500
closed
8 years ago
2
Precalculated normals and generic_primitive
#7
szellmann
opened
8 years ago
0
Add unittests to cmake build system
#6
tu500
closed
8 years ago
2
texture_iface::resize() should also resize the underlying data vector
#5
szellmann
closed
8 years ago
1
Test on Mac OS X with travis-ci
#4
szellmann
closed
8 years ago
0
Canonical way to get normal during surface assembly
#3
szellmann
closed
8 years ago
3
Compile fixes for Windows (VC12)
#2
abolz
closed
9 years ago
0
compile fixes for os x
#1
aumuell
closed
9 years ago
0