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Following on from #737 somewhat,
The proposed change
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Think of [shadertoy](shadertoy.com/) for QL, providing a minimal, fast OpenGL-shader-based visualisation creation environm…
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very cool project. it inspired me to experiment with different blending algorithms. i created something similar in [`p5.js`](https://p5js.org/), have a look [here](https://github.com/micouy/pulpet).
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Check out the HLSL backend's workaround for this and implement it for our WGSL backend as well.
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* Feature request: https://github.com/openscad/openscad/issues/912
* Pull request: https://github.com/openscad/openscad/pull/4010
* Potential extensions: https://github.com/openscad/openscad/issues/…
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For showing off, I would like to show a quadtree truchet. Possible with pipes and Valves?
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https://www.reddit.com/r/EroticHypnosis/comments/cegsty/flipflip_v230_hypno_slideshow_multiple_windows/ev8v6n1?utm_source=share&utm_medium=web2x
> Is there any kind of support for custom effects? I…
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Hi thanks for providing this! Could you elaborate on how kuwahara_filter_buffer_A.blink is meant to be used with kuwahara_filter_buffer_D.blink in Nuke? I have both A and D loaded into BlinkScript nod…
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### Tested versions
- Reproducible in v4.3.stable.flathub [77dcf97d8]
### System information
Godot v4.3.stable (77dcf97d8) - Freedesktop SDK 23.08 (Flatpak runtime) - X11 - Vulkan (Forward+) …
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### Description
I need access to certain aspects of 3js like TransformFeedback/Compute with WebGL, To do so I need to run things with WebGPURenderer with forceWebGL set to true. The hitch is that Raw…