-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current Behavior:
When launching Substance Painter via Launcher it wont start due to global ColorManagement On…
-
### What happened?
Hi! I know this is related to RV 2024.0.1 Commercial, but it seems to relate to OpenRV too.
With the introduction of OCIO v2, the output baked LUT colourspaces have been (righ…
-
**Game information**
Team Fortress 2 (Didn't test with other source engine games)
**Distribution name and version where applicable**
Fedora Silverblue 38
**Flatpak info**
```bash
$…
-
The current OpenPBR specification proposes to control the anisotropy with a `specular_anisotropy` (respectively `coat_anisotropy`) and the direction of the specular highlight elongation with a `specul…
-
## What just happened?
![https://i.gyazo.com/41de973041d1e0e28a6098ce30499a15.jpg](https://i.gyazo.com/41de973041d1e0e28a6098ce30499a15.jpg)
The editing material editor, should have in each…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current Behavior:
Substance painter crash at launch (visible in staging quad.4.0)
this is on rocky os
### …
-
#### System and Blend File Information
**Blender Version:** 3.5.1, octane2022_Blender3.5, 2023-05-17 11:23, 71fffab9dc8a
**Addon Version:** A FLIP Fluid Simulation Tool for Blender (v1.7.1 Stable …
-
### Please confirm these before moving forward
- [X] I have searched for my issue and have not found a work-in-progress/duplicate/resolved issue.
- [X] I have tested that this issue has not been fixe…
-
It would be convenient to add `_low` and `_high` to object names too. Usually used for mesh baking in Substance Painter (meshes matched by names).
-
it should save the shader settings of the selected material somewhere in some file by pressing a button, and by pressing another button it should apply those settings to another material
for example…