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**Describe the bug**
`BufferGeometryUtils.mergeVertices()` truncates all coordinates causing it to miss some neighboring vertices which are closer than the threshold sensitivity given to `mergeVert…
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Whether you can add the function of model cutting, so that you can easily view the internal structure of the model.
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***Code***
```js
let line = new THREE.Line3();
if ( new ExtendedTriangle( new THREE.Vector3( -5.781455993652344, -7.291503906249993, -30 ), new THREE.Vector3( -5.781455993652344, -7.2915039062500…
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Importing from `three/examples/jsm/.../` causes bundlers (tested with rollup) to include the library twice (or multiple times).
For example, when doing `import { OrbitControls } from 'three/example…
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**Is your feature request related to a problem? Please describe.**
I would like to intersect a geometry with a plane and would like to get an outline of that intersection, but I would also like to …
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Hello
I had a bug in as mentioned above , it just like say i lack some wasm file or another some thing. but if i run it in browser.
it can arrive
console.log("here")
but can't array
…
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微博内容精选
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I am currently using v0.0.4 and i am unable to create a brush using the mesh constructor! This issue happens if you use the following import as documented on the [README](./README.md)
```
import { B…
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![image](https://user-images.githubusercontent.com/41565968/232181673-e78a250c-5e14-4bdd-bb4a-23fce514f3d1.png)
nodeIndexByteOffset is byte offset and nodeIndex32 is the index of the _uint32Array,w…
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**Describe the bug**
Hi, so i'm getting precision between my game's server an the client, i've went through the whole code thinking that it was me doing something wrong, i tried everything i could, b…