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I' m used code."ViveInput.GetPressDownEx(TrackerRole.Tracker1, ControllerButton.Grip)" cannot detect Pins that is clicked. Is there something wrong with my code.
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After upgrading to VIU 1.17 I cannot get Vive Tracker input, even though the role has been assigned, the Shift-B assignment has been done, and I can see that the tracker's input is triggering as expec…
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Hello.
I am drone begginer.
I am trying to hover a pixhawk px4 drone at some position in room.
VIVE tracker provides high precision position data.
I would like to set target position and actual…
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Hi guys, I'm a brand new SteamVR / Vive / Vivecraft user on my first install attempt. SteamVR and Vive are working great, but when I run Vivecraft (everything is newest version) I can see it looks fi…
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Good morning!
I have successfully connected two Vive controller. May I ask if it is also possible also to connect a Vive tracker additionally or instead of one controller?
Thanks in advance!
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SDK: Wave VR 3.2.0
Vive Input Utility 1.12.0
Unity version: 2018.4.9
Vive Focus Plus
TestScene:UGUI
There is no problem in VR, but it is invalid in Unity
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My app got rejected because bindings weren't set for Vive, Index and WMR controllers.
In Unity when I open the binding UI I can click on the current controller and change it to Oculus, Vive or Inde…
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Hi , may I ask how can I achieve the controller button hint with vive input utility? I found a similar hint example in SteamVR, is there such ability available with vive input utility? Thanks!
![imag…
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Hi,
It may be a SteamVR update issue, but I had a program working with HTC Vive Trackers & controllers using tracker pogo PINs & controller buttons/touchpad (OpenVR based program polling vr::VREven…
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Hi,
I am developing a VR game using Vive Focus 3. I want to add the controller model the same as the default one in the Vive home view. In other words, I want the black controller has the button ic…