-
Hello i try to build scene Volumetric fog for quest 2 & 3.
The latest Meta SDK requiters me to us minimum Unity 2021.3.37
It works in Unity's preview scene
However when i try to create the fina…
-
Hello! I'm working on packaging the Vulkan components for a Linux distribution, and we've been having some issues where things (notably the validation layers, but also some other tools) expect a speci…
K900 updated
5 months ago
-
### Describe the bug
While working on a big V file my pc suddenly froze.
After restarting and another few hours, I checked what's slowing everything down again.
The v-analyzer was taking up 1.6gb ,…
-
## 🐛 Bug
Hello team,
Thanks for creating such an amazing engine. I ran Llama-3-8B-Instruct-q4f16_1-MLC in server mode with different batch sizes (2-128) but I still see my requests are being run …
-
**Description**
I'm developing an Android application using `wgpu`. When I create my swapchain I get an error from the Vulkan validation layers:
```
VUID-VkSwapchainCreateInfoKHR-compositeAlp…
-
### Build failed with three errors in ccorecrt_memory.h. This header is a part of Windows SDK.
> Branch: origin/drawing_a_triangle
> Commit: 14254e537925d7a3489095d9b050bbb43e02ddbc
`(ClCompi…
-
Just had an issues where a shader using `GL_EXT_ray_tracing` no longer compiled with the latest Vulkan SDK. The issue got resolved by explicitly stating the target environment / spirv version. Greg fr…
-
The vulkan header files included in `/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include/vulkan` do not include the `vulkan.hpp` C++ wrapper.
The feature request is to add a `vulkan.hpp` hea…
-
When I tried to run rpcs3-dev, I was asked for Vulkan-1.dll.
Can you add VulkanRT and add it to the rpcs3-dev dependency ?
Or extra bucket ?
https://vulkan.lunarg.com/sdk/home
-
I have successfully ran the LunarG/VulkanSmples according to readme. Next I wish to use it in my vulkan application but I don't know how to. I use lunarG SDK and it by default load my graphic card's v…