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This is an open issue for any suggested new game lists or updating existing lists. Just reply to this issue with the request.
_Do not provide links_, only suggestions for game systems. No guarant…
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### Describe the project you are working on
This is applicable to almost every project I have ever embarked on. Particularly relevant for procedural generation and grid-based games.
### Describe the…
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# Ui RFC
Here we go...
*Warning: Things might be out of order or otherwise hard to understand. Don't be afraid to jump between sections to get a better view.*
So here, I will be describing th…
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Hi guys,
With Harman committing to support AIR and hoping to commercialize it for a long time I think investigating AOT compilation for Android would be a good idea.
Indeed, AIR is great, it's e…
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**This is Part 4, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/oc…
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Are there any resources on performance optimization for Ultralight?
This is a bit of a long one, I tried to include our user story so the case would be clearer and if my approach is bad, someone co…
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### Describe the project you are working on
[Goost](https://github.com/goostengine/goost) Godot Engine extension.
### Describe the problem or limitation you are having in your project
People are …
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**Describe the project you are working on:**
I am currently working on a lower level client side prediction / server reconciliation clone of asteroids. I saw the demo project on youtube (https://www.…
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Found the resource mirroring I proposed :), however I proposed synchronizing the resources between the surfaces as they get mined, else like this they will double, triple etc. and I'll be tempted to u…
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We will start by making some nice 2d vector assets, but first we need to define a cool art style, since this work is going to used as an official resource for godot engine demos, it has to follow the …