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I am able to load my model with texture with absolute path, but the model presented black as it failed to retrieve the filename using GetTexture()
The .obj, .mtl file and all the images or textures…
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I make 3D render by Irrlicht engine in iPhone and I use IrrAssimp to load FBX.
Loading FBX file is successfully, but the skeletal animation is very strange.
The skeletal animation and bones disperse…
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Package: pugixml:x64-windows@1.14
**Host Environment**
- Host: x64-windows
- Compiler: MSVC 19.41.34123.0
- vcpkg-tool version: 2024-10-18-e392d7347fe72dff56e7857f7571c22301237ae6
vcpkg-scrip…
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### Describe the bug?
I have tried to import a number of different IFC 3d model files which are typically used for storing models of buildings and can be opened in BIM (building information modelling…
Nytra updated
4 months ago
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Iterate over 2 vectors to associate material with its mesh isn't very convenient.
Why not having a meshes vector, where each mesh would have its own material?
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**Describe the bug**
以下エラーログがあり、パッケージできない。
LINK : fatal error LNK1181: cannot open input file 'C:\UE\UE5.1\MoCapture\Plugins\VRM4U\ThirdParty\assimp\lib\x64\Release\assimp-vc141-mt.lib'
**Screens…
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### Is your feature request related to a problem? Please describe.
Neos does not appear to support .glb files which have been compressed with the open source Draco algorithm (see https://google.git…
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![buggy assimp](http://theo.tw/OF/iOSAssimpBug.png)
in the attached image you can see a model ( http://theo.tw/OF/http://theo.tw/OF/Island_001.dae )
being rendered in the same release of OF with t…
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basically, it says the file was written ok, but the actual file is not there 50% of times:
![screen shot 2017-08-11 at 18 39 01](https://user-images.githubusercontent.com/242577/29222882-a6ec0ae0-7ec…
makc updated
5 months ago
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Hi,
I have prepared a 3D model in 3DS Max and did lightmaps baked.
When I import this model, it is not importing Ambient, Specular kind of textures.
When I looked at the code, the importer has n…