-
The following is a typical butterfly / butterfly elevator compensation curve. The last 2 points are for a dead band.
![image](https://github.com/FrSkyRC/ETHOS-Feedback-Community/assets/96293240/0cc…
-
Method 1: Boids algorithm
Link: https://blog.yarsalabs.com/flock-simulation-using-boids-in-unity/#:~:text=Boid%20simulation%20is%20the%20simulation,controlled%20by%20a%20single%20creature
Method 2…
-
I’m really hyped for your Houdini Engine - Blender solution! Thank you for this great project! :)
Unfortunately it crashes when I try to load the library.hda effect after successfully importing “Mf…
AM-FX updated
3 years ago
-
Hi @gereleth!
Since a couple months after you released hexapipes, I've been wondering what it would be like to play this game on [Penrose tiles](https://en.m.wikipedia.org/wiki/Penrose_tiling).
…
-
I was just adding some shapes, and suddenly the app stopped responding to mouse drag, selection and RMB. Adding new shapes is allowed, but they can't be dragged anymore. The console is spammed with lo…
-
I have a shape created randomly that gets the triangulation stuck in a while loop in this create_trepazoids, and keeps printing "add_segment: Error" (other shapes work fine)
I narrowed down my sear…
-
See screenshot:
http://prntscr.com/3zmwat
To solve it I did change in my app to control tension, but is not good solution. I think something is wrong with spline realization.
point.controlPoints = h…
knyga updated
7 months ago
-
when bspline to bezier has wrong what unsupported number of knots: 10001 > 10000! how to deal ?
-
Ideas for hierarchy so far:
![newsource](https://user-images.githubusercontent.com/106728/106029773-5113ad80-60c5-11eb-94a5-a24fac4d4ec3.png)
-
Thanks for providing this great module!
I have recently worked quite a bit with quaternion splines, and I was wondering about the implementation of Squad, especially the handling of non-uniform par…