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No game uses this combination yet, but if a Reversi encloses a wall, the game glitches out (loses track of everything).
INI to reproduce:
```
[annexation:flipello]
maxRank = 10
maxFile = 10
s…
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Self-explanatory, the code i have so far is:
```c#
PieceList pieces = board.GetPieceList(PieceType.Pawn, piece.IsWhitePieceList);
for (int index = 0; index < pieces.Count(); index++)
{
Piece…
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first I'm on mac so that might change things and second heres my problem so i start up the worker and all that and it runs normally (i think):
```
Worker started in /Users/noahjuarez/Desktop/fishtes…
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Hi Andrew,
I tried to compile it this way:
gcc *.c TDD/*.c TDD/ENGINE_TESTS/*.c TDD/TESTS/*.c SRC/BITBOARDS/*.c SRC/ENDINGS/*.c SRC/ENGINE/*.c SRC/FEN/*.c SRC/LOOKUP/*.c SRC/MOVEGEN/*.c SRC/PLAY…
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`cargo build` takes `~2 minutes` to run on my 2019 macbook. `rust-analyzer` (running in my editor — I believe on any given file-save) also wreaks havoc on my CPU when trying to edit files here. Wors…
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```rs
fn main() {
println!("{}", chess::get_king_moves(chess::EMPTY.to_square()));
}
```
prints garbage:
```rs
. . . . . . X X
X X X . X . . .
X X . X X X X .
. . . . X . X .
. X X . X…
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As you know I am interested in the Magic Bitboards and I am watching your project
I think it would be interesting two add the following constructors:
Move(string moveCoordinatedNotation)
and
…
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NNの規模を大きくする前に計算が正しいか確認をしていたら変なところを見つけた。
`backwardv3bb()`(比較用にNoSIMD処理を抜き出し) と `backwardv3bb_simd()`(比較用にSIMD処理を抜き出し)を作って更新後のweightを文字列で比較した。
奇数番目の重みの値がことごとく違う。eta=0.001で0.0008ぐらい値が違う感じ。更新できていないのか、それ…
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Currently, we just pass the bitboards around to whatever methods need them. A way better design would be a `Position` class which has all the bitboards and other features of the position as fields. We…
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