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### TL;DR
Terminology and concepts are not used consistently for different pipeline layers, and it breaks down at stage 5-app-infra. This should be renamed to help clarify how the enterprise foundati…
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https://stackblitz.com/edit/nuxt-starter-5qj9ao?file=nuxt.config.ts
Defaults work, but components inside aliases have a `Component is missing template or render function` warning and don't render. …
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Hello everyone,
A while ago, we suggested to create an SDV blueprints that would use the MBSE tool Eclipse Capella, and while discussing with the SDV team, we were advised to model the Companion Ap…
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Salut! Merci pour le blueprint!
1 question, comment devons-nous configurer l’apli Hilo pour ne pas interferer avec ce blueprint? Inclure les devices dans challenge, mais ne pas activer le préchauffa…
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The previous, TypeScript-powered, Blueprint schema only makes sense in the browser, not in a portable PHP library. Let's design one that does.
The existing Blueprints [should keep working](https://…
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### Modpack
FTB Inferno
### Modpack version
1.10.1
### Launcher
FTB App
### Has the pack been modified
No
### Log Files
[2024-10-20-1.log.gz](https://github.com/user-attachments/files/1745074…
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Scope of this ticket is to track progress converting addons from default app and addon blueprints to v2 format.
Addons with runtime only functionality, first candidates for conversion:
* [x] [`emb…
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I'm trying to figure out how to load assets without spawning them and I noticed that a `GameAssets` struct is used in the demo but I can't find where it is populated (or even where it is defined).
…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Is your feature request related to a problem? Please describe.
Need a clearly documented basic skeleton …
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Blueprints can do it already. Hopefully adding this in will mot be hard.