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Factorio-Access
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FactorioAccess
An accessibility mod for the video game Factorio, making the game accessible to the blind and visually impaired.
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Graphics and logistics requests migrations
#315
LevFendi
opened
13 hours ago
1
support stacked belts in the belt analyzer
#314
ahicks92
opened
2 months ago
0
support loaders in 2.0
#313
ahicks92
opened
2 months ago
0
extend printout to support per-user presentation preferences, such as using clock times rather than northeast, shortening names, etc.
#312
ahicks92
opened
2 months ago
1
Some graphics fixes
#311
LevFendi
closed
2 months ago
0
space age solar panels
#310
ahicks92
opened
3 months ago
2
ctrl+f searches on the main map
#309
ahicks92
opened
3 months ago
0
develop a standard interface for simple menus
#308
ahicks92
opened
3 months ago
0
A ui help key
#307
ahicks92
opened
3 months ago
0
the accessibility quickbar
#306
ahicks92
opened
3 months ago
0
filterable train station lists
#305
ahicks92
opened
3 months ago
0
train station trees
#304
ahicks92
opened
3 months ago
0
add a second level of hierarchy to our uis by taking over ctrl+tab and ctrl+shift+tab
#303
ahicks92
opened
3 months ago
0
Find a new beginner-friendly seed
#302
LevFendi
opened
3 months ago
2
revisit rocket auto-launch configuration in 2.0
#301
ahicks92
opened
3 months ago
1
reimplement spidertrons for 2.0
#300
ahicks92
opened
3 months ago
2
fix warnings for 2.0
#299
ahicks92
opened
3 months ago
0
effect triggers can currently crash in 2.0, which breaks scanner latency
#298
ahicks92
opened
3 months ago
0
port graphics.lua to 2.0
#297
ahicks92
opened
3 months ago
0
2.0 tips and tricks
#296
ahicks92
opened
3 months ago
0
rethink combat
#295
ahicks92
opened
3 months ago
0
spoiling
#294
ahicks92
opened
3 months ago
0
quality
#293
ahicks92
opened
3 months ago
5
agricultural towers
#292
ahicks92
opened
3 months ago
0
review keybinding changes
#291
ahicks92
opened
3 months ago
0
support mirrored structures
#290
ahicks92
opened
3 months ago
2
2.0 inserters
#289
ahicks92
opened
3 months ago
1
2.0 beacons
#288
ahicks92
opened
3 months ago
0
support the per-save blueprint library
#287
ahicks92
opened
3 months ago
0
support train interrupts
#286
ahicks92
opened
3 months ago
0
space platforms
#285
ahicks92
opened
3 months ago
4
support manual 8-way and possibly manual 16-way building
#284
ahicks92
opened
3 months ago
4
handle rename of surface on LuaPlayer to physical_surface
#283
ahicks92
closed
2 months ago
3
reimplement toggling remote view and rename it to map view
#282
ahicks92
opened
3 months ago
2
support mineable landfill
#281
ahicks92
opened
3 months ago
0
new cursor module
#280
ahicks92
opened
3 months ago
0
logistic, train, and constant combinator groups
#279
ahicks92
opened
3 months ago
4
support double-hidden tiles
#278
ahicks92
opened
3 months ago
0
report frozen entities
#277
ahicks92
opened
3 months ago
2
get notes from a sighted player on what things might be problematic for space age support
#276
ahicks92
opened
3 months ago
2
handle 2.0 fluids
#275
ahicks92
closed
2 months ago
2
support the selector combinator
#274
ahicks92
opened
3 months ago
0
support decider and arithmetic combinators
#273
ahicks92
opened
3 months ago
0
support train groups
#272
ahicks92
opened
3 months ago
4
see if we can temporarily mod old rails back in
#271
ahicks92
opened
3 months ago
3
reimplement logistic network support
#270
ahicks92
opened
3 months ago
0
handle the global to storage rename
#269
ahicks92
closed
3 months ago
1
reimplement belt support for 2.0
#268
ahicks92
closed
2 months ago
9
reimplement the pipe end detecvtion algorithm to ask the API directly, and use it to pull out pipe ends in the scanner
#267
ahicks92
closed
3 months ago
0
0.15 release prep
#266
ahicks92
closed
4 months ago
0
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