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Factorio-Access
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FactorioAccess
An accessibility mod for the video game Factorio, making the game accessible to the blind and visually impaired.
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Release 0.12.1
#196
LevFendi
closed
8 hours ago
0
Inventory slot filters
#195
LevFendi
closed
1 day ago
0
Circuit COL improvements
#194
rashadnaqeeb
opened
1 day ago
0
Make the tutorial steps easier to maintain
#193
LevFendi
opened
2 days ago
0
Allow placing single ghosts from any distance
#192
LevFendi
opened
2 days ago
0
Add circuit network enabled condition support for rail signals
#191
LevFendi
opened
3 days ago
0
Add support for inventory slot filters
#190
LevFendi
opened
5 days ago
4
Add a keybind for quick checking character health
#189
LevFendi
closed
8 hours ago
0
improve combat sound behavior
#188
rashadnaqeeb
opened
1 week ago
0
Improve grenade support
#185
LevFendi
opened
1 week ago
0
Soften the damaged player sound effect
#184
LevFendi
opened
1 week ago
0
automated testing
#183
ahicks92
opened
1 week ago
2
Migrate most of entity selection away from deprecated function + several bug fixes and tweaks
#182
LevFendi
closed
1 week ago
0
Improve remnant support.
#181
LevFendi
opened
2 weeks ago
0
Prevent Remote View muffling sounds
#180
LevFendi
opened
2 weeks ago
5
Revise how to manage multiple entities on the same tile
#179
LevFendi
opened
2 weeks ago
1
Create a cursor.lua module
#178
LevFendi
opened
2 weeks ago
1
Rename all imported modules to remove the "fa" part to make it faster for screen readers
#177
LevFendi
opened
2 weeks ago
1
Cleanup the code regarding the cursor sound
#176
LevFendi
opened
2 weeks ago
4
Fix cursor skipping, and find out why things about tiles get weird
#175
ahicks92
closed
2 weeks ago
4
Low level train track warning sounds should be more accurate
#174
LevFendi
opened
2 weeks ago
0
Bugs when selecting temporary train stops for single time travel / subautomatic travel
#173
LevFendi
opened
2 weeks ago
0
Update 0.12.0 (formerly 0.11.3)
#172
LevFendi
closed
5 days ago
0
minor fixes
#171
ctoth
closed
2 weeks ago
4
Add support for reading the consumption stats, and clean up the code while there
#170
ahicks92
closed
2 weeks ago
2
Allow teleporting 2 tiles away
#169
LevFendi
closed
5 days ago
1
Free up keybinds: CONTROL+W and CONTROL+S
#168
LevFendi
closed
3 weeks ago
2
do something about dead enemies
#167
ahicks92
opened
3 weeks ago
3
Recent bugfixes and additions...
#166
LevFendi
closed
4 weeks ago
0
Tweaks and bugfixes for 0.11.3
#165
LevFendi
closed
1 month ago
0
Menu search: After searching the player inventory from inside a building, searching output sector returns player inventory results instead.
#164
LevFendi
closed
6 hours ago
1
Add cursor skipping by hand preview size
#163
LevFendi
closed
5 days ago
5
the hidden field on the technology prototype isn't respected, which means showing internal mod research
#162
ahicks92
opened
1 month ago
3
audio rulers
#161
ahicks92
opened
1 month ago
0
Tutorial step summary reading should read the step number at the end
#160
LevFendi
closed
4 weeks ago
0
Fix getting inventory counts of rail in kruise kontrol monitoring
#159
ahicks92
closed
1 month ago
2
Add support for setting infinity chest filters
#158
LevFendi
closed
4 weeks ago
1
Add alternate options for reporting machine crafting rates
#157
LevFendi
opened
1 month ago
3
building while free walking can teleport the player
#156
ahicks92
closed
4 weeks ago
4
belt refactoring probably broke having the cursor on the end of a belt
#155
ahicks92
closed
1 month ago
1
Test compatibility for selected mods
#153
LevFendi
opened
1 month ago
0
The mod wiki needs a full review
#152
LevFendi
opened
1 month ago
0
Speed up building blueprints towards the north and west
#151
LevFendi
closed
4 days ago
3
Crafting list is flooded with modded recipes that are not craftable by hand
#150
LevFendi
opened
1 month ago
2
Server games crash when fetching ent_name_locale for stone.
#149
LevFendi
opened
1 month ago
2
Belt and scanner fixes + quickbar module created
#148
LevFendi
closed
1 month ago
0
Crash: Cannot move between individual entities in the scanner list
#147
ahicks92
closed
1 month ago
2
teleporting to the last damage alert generally drops you in the middle of a pack of enemies
#146
ahicks92
opened
1 month ago
0
Add support for achievements
#145
LevFendi
opened
1 month ago
0
When pasting blueprints and placing buildings, if there is an obstacle, report its location in addition to its name.
#144
LevFendi
closed
1 month ago
0
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