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* [ ] Identify different types of creeps (e.g., melee, ranged, tank) and their roles in gameplay.
* [ ] Determine unique characteristics and behaviors for each creep type.
* [ ] Implement basic move…
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I want to add in options to go on with the fight or retreat and display remaining npc health like the player is
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Add combat between heroes and monsters.
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The `combat` and `movement` systems read events (respectively, `WantsToAttack` and `WantsToMove`).
However, such systems are called twice for each frame (respectively, `combat` and `movement` syste…
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Would there be a chance to automate these things in the future?
> Death’s Door
> When you are reduced to 0 HP or lower, you suffers the following effects:
>
> Exhaustion:You immediately gainExh…
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**Describe the bug**
Mappings un-map on combat turns in PF1
Mods Loaded:
Libwrapper
Modulemanagement+
tokenvariantart
System: PF1e 10.8, happened in previous versions too
Foundry V11.315 (c…
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[band191_log_libsize.txt](https://github.com/jtleek/sva-devel/files/862587/band191_log_libsize.txt)
Using the data I attached (band191_log_libsize.txt), ComBat crashes on the following code:
```…
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**Describe the bug**
When using Seal Wounds the effect will fail to apply to the target.
**To Reproduce**
Use Foundry 12, use seal wound with a target attempt to apply.
Uncaught (in promise) T…
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Reproduction :
- poser un dot avec proc sur un joueur (maladie du DK impie qui proc peste galopante, bombe vivante du mage qui peu proc enflammer)
- les 5 première secondes suivant l'action offensi…
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**Description**
Il est possible de réutiliser des potions après avoir utilisé [Invisibilité](https://woehead.way-of-elendil.fr/?spell=66) lors d'un combat sur un boss, par exemple sur LK. On peut mon…