-
When using FBX for $body (probably $model too, haven't tested), $collision no longer uses $origin.
I have no idea how to fix this, but I wanted to document it anyway.
-
successfully loaded bsp and opened but nothing happens. no fbx generated
ghost updated
4 years ago
-
Hi, I would like to know if there's an issse with the load of a .fbx model with Minko for Android. I try to load a model and when I call
sceneManager->assets()->loader()->queue(FBX_MODEL_FILENAME);
…
-
I need the model to include skeletons and animations when exporting.
-
I have seen on the AI2THOR homepage that we can download individual obj files for every scenes? I am wondering how I can find such 3D assets? Thank you in advance!
-
Hello Arthur, thanks for your excellent work. But I have one question when trying to use the exported .fbx file. I export the .fbx file using your code convert2fbx.py. Then I import the .fbx file into…
-
I've tried loading multiple FBX files from different sources that have animated morphs, though Helix doesn't even detect them, I'm using the FileLoadDemo. Do the morphs need to be identified a specifi…
-
Hi, thanks for your generous sharing of this wonderful work, and I have tried to test on my own video.
when only look the mesh that projected onto the image, the results look good, but when converti…
-
When I try exporting from Blender using the "remove ghost", the scale is way off in Unity and also if I re-import the .fbx in Blender.
In Blender the rig will be fine in Rest position, but as soon …
-
Hi,
I have a FBX file that i successfully loaded with provided FileLoadDemo, however I have animations in separated files in YAML format.
How can i load those YAML animations and turn them into …