-
https://gramps.github.io/GodotSteam/functions-game-server.html
So there's a getPublicIP() function, which I'm really interested in to get the IP address of the host.
So I'm trying to make a mult…
-
**Describe the bug**
This is more of a tweak request rather than a bug per se. The `getInputTypeForHandle` function currently returns a string (https://github.com/Gramps/GodotSteam/blob/9bf81c5a7d089…
-
## The problem
Simple project, i created a character, few timeline with few conversations. The Dialog box runs fine on the Editor, but when exported as Release, the game Crashes.
**To Reproduce**…
-
as many APIs from Steam return ulongs actually and they are now handled as ints, it works for now but that is pretty hacky, and will break anyway once GodotSteam version is updated
-
I'm using GodotSteam v3.3, downloaded from Godot AssetLib (so, the GDNative version, I believe).
OS is Ubuntu 20,04
I did *not* download this plugin on Ubuntu, it was downloaded and installed in…
-
https://github.com/Gramps/GodotSteam/pull/243 Noticed here `sendMessageToUser()` was changed to take in `PoolByteArray` instead of `String`
Can we make `sendMessageToConnection()` and `sendMessages…
-
for the next patch release. I also want to tweak how the GodotSteam is loaded by us so I need to tweak our store build scripts related to this
-
I'm really trying to spawn my players using the packet system and it, so far, isn't really working at all.
Here's the code for the lobby and the code for the level.
This is for when the start …
-
https://github.com/Gramps/GodotSteam/releases/tag/g344-s153-gs3133
The templates file is missing pre-compiled template for Mac/OSX
-
**Godot version:**
3.2 (hash: be5a47e75d), somewhat specifically a custom editor build with godot steam 3.2
which has no modifications except for the addition of the godot steam module to the …