-
Ubuntu 14.04 lts x86, FF 39.0, just upgraded to lime 2.5.2, openfl 3.2.0, haxe 3.2.0. Trying to make something using HaxePunk. Same problem that I saw in lime 2.4.9 where things work ok in Chromium, b…
-
Input.define works for keyboard bindings but not for Joystick buttons. Here's what I propose, similar to ibilon's gist https://gist.github.com/ibilon/6426881.
``` haxe
Input.define("fire", [Key.SPACE…
-
Hi,
I'm trying to submit HaxePunk 2.5.4 but it isn't working for me,
in haxelib.json we have `"contributors": ["heardtheword", "_ibilon"],` and it was pushed to haxelib for the previous version (2.5…
-
To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item) by [Persons Name](link/to/person)
```
skial updated
9 years ago
-
When using the mousewheel in my game (which **doesn't** use mousewheel controls) I get a crash:
> Invalid field access : released
> Called from com/haxepunk/utils/Input.hx line 586
> Called from open…
-
I've been working on a game for some time now, developing and testing on Linux. Yesterday, I built a Windows version and tested it. I'm using the HaxePunk engine, and randomly (as far as I can tell) w…
Jacic updated
9 years ago
-
http://forum.haxepunk.com/index.php?topic=844.0
@bendmorris didn't you had a similar problem once?
-
E:\project>lime test neko
Invalid field access : rotated
Called from com/haxepunk/graphics/Image.hx line 520
-
You have a MovementSystem and Velocity there with as an example, but fledge it out with Immutable checking. You've got Friction (drag) but no FrictionSystem. Add components and systems so you can do …
-
Beyond what is happening in the community (and I am really unhappy about this mess), we should embark big third party haxe communities and have them on board on this github.
Namely :
HaxePunk
HaxeF…