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Could devs please look into adding a backup facility to the minetest engine, one that temporarily closes the map file, backs it up to a preset folder with time/date and re-opens file for players to co…
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The current damage system doesn't really work well, especially if armor is added. I set up a simple subgame with mobs redo, some default mobs and 3d armor.
Without wearing any armor even weak mobs …
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I like the weather effects. But there is one thing that disturbs me. There is no good way to cleanup the water puddles. Usually this is not needed but for example, it is not possible to use the rake o…
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Example: you find copper and gold but you can't use them in any craft recipe.
Furthermore, once that you have crafted a block (e.g. real minerals gold block) you can't revert it to ingots.
I've us…
ghost updated
6 years ago
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Why is this project no longer being developed? Does it have a serious problem? It seems to be better than Technic in operation but does it correct the problem of infinite energy? (example: https://git…
ghost updated
3 years ago
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One of the features our server lacks, that players often ask for, is hostile mobs.
I'm not opposed to this in principle, but I feel that such mobs need to be introduced in a way that doesn't affec…
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There's a number of crafting recipes in this mod that depend on inputs from the moreores mod, but there aren't `minetest.get_modpath("moreores")` guards around them or alternative crafting recipes in …
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The building node can't place seeds to plant plants. This would be a cool addition, so the digtron could be used for agricultural purposes.
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I have noticed that the gold chest and the mithril chest have the same amount of item slots. This doesn't make sense because of the resources needed to make a mithril chest.
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> ![](https://github.com/Zaraz7/nodeverse/blob/dev-mineralogy/mods/nv_mineralogy/screenshot.png?raw=true)
> Attempt to add ores. Just for fun
If fossil resources are added, what will they be? What…