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現在是一次 update 之後如果按鍵還是有持續按下的話就可以觸發 `Input#isPressing(Key)`
但是這樣 rate 太高了,1 秒可以按 60 次有些太噁心
所以建議參考別人的做法 https://github.com/Ancurio/mkxp/blob/master/src/input.cpp#L627
在持續按下 23 tick 之後,每 6 tick 觸發一次 `In…
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Hellio,
I am currently developing a game with VX Ace using mkxp as a test for future Linux and Mac Compatibility.
As I am using a mouse script that relies on Win32 api this does not work at all und…
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Hi! This is a spinoff of the `fontconfig` discussion from #136; I want to avoid having this bog down that. It's largely independent.
What I want to do is to have optional things that try to locate a…
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Hey there, I
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Hi !
My building of SDL2_sound fails with many warnings
ogg.c: In function 'OGG_read':
[ 151s] ogg.c:301:30: warning: pointer targets in passing argument 2 of 'ov_read' differ in signedness [-Wpoin…
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For example, this is how my RMVXAce RTP's Tilesets folder looks like:
```
Dungeon_A1.png
Dungeon_A1.txt
Dungeon_A2.png
Dungeon_A2.txt
...
```
Instead of loading the png file, MKXP is trying to load …
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I'm using a simple script (NEO Save) that provides a screenshot of the map where you saved the game. This is done using the following code:
```
@viewport = Viewport.new(178, 107, 348,156) #Position…
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Hi there!
I am trying to get the basics of the Steam API DLL to work.
First I tried a wrapper DLL I am using to interact with everything Steam has to offer. It was failing, but I figured it may have…
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The second argument to Graphics.transition() should default to "", not nil. (This represents using the default shader.) Currently, if someone wants to call Graphics.transition(8, "", 100), the "" will…
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Bitmap::drawText() uses something called a "fastBlit" to draw text when that text is fully transparent and "un-tainted". This generally works fine, but on my Intel HD Graphics 4400 Integrated (a semi-…