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The retargeting tool has no way to notice scaling that is not part of the skeleton bones.
This means if someone scales a parent spatial node or the skeleton node the retargeting tool will apply pos…
smix8 updated
3 years ago
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Add a new option to retarget the root/hip bone position only for rootmotion even if `retarget_position` is turned off. By default retargeting the root/hip is unwanted as it can add small precision err…
smix8 updated
3 years ago
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First off, absolutely love the module! Thanks! But, as per usual, first bugs I encountered.
Problem: Retargeting gltf animations causes the new animations to have floating feet, and be slightly mes…
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Currently rootmotion only works when both skeletons have the root bone as the first (root) bone in the skeleton.
If one skeleton has root motion on the first one, e.g. mixamo hip bone, and one skel…
smix8 updated
3 years ago
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针对retargeting,论文中提到只需要测试的骨架信息就可以。但是在demo.py中我发现,还需要测试骨架的运动信息,这是为什么?
NKN的论文中也提到了:
Input motion is seen during training, and the target character is also seen during training but the target motion seq…
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Hi,
I'm a graduate student researching motion retargeting. I am excited about your work and paper.
I ran your code and tested the network on new motion data with Mixamo.
I noticed characters wi…
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**Describe the project you are working on:**
Planned project would be a story designer where the player's could import their own avatars as AI companions. For this to work the animations need to be…
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Hi,
I'm a graduate student researching motion retargeting. I am excited about your work and paper.
I ran your code and tested the network on new motion data with Mixamo.
I noticed characters wi…
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Hello and thank you so much for your great work.
My question is whether with your current implementation it is possible to modify the network architecture or not? Specifically, I want to add some ne…
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您好,我有一段自己的bvh动作,现在想使用您的模型对它进行风格转换。但是我的bvh和您demo中作为content的bvh并不匹配,两者的骨骼结构略有差异。我尝试进行Motion Retargeting,但是没有找到您在style transfer的demo中使用的那个角色的骨架。请问您有解决方案吗?