-
It would be useful to generalize dispatch macros and not have to hard-code a single character as the dispatch character.
For instance:
```js
const entry = {
key: '#',
table: Readtable.from(…
-
One of many artifacts of the new terrain system is the stretching of terrain textures when subjected to extreme vertical height changes:
![image](https://user-images.githubusercontent.com/35840583/…
-
Never done something like this, but want to give it a go!
Not exactly sure what direction I want to go in yet. Recently I've been very interested in constraint satisfaction problems and things like…
-
Creating a procedurally generated image that updates based on a specific cellular automata rule, with movement controls for panning through the image, involves several steps in Pygame. First, you'll n…
-
Raised by Ike on discord. Would be useful as a first draft for new maps to automatically connect power and piping. Ideally it'd be generic enough you can re-use it for whatever with the same pathfindi…
-
Obviously a Pacman game uses a map 🤓
A map is based on top of our grid system and it basically means that certain movements are not permitted.
#### Acceptance criteria
* Pacman (and Ghosts) can…
-
- Good note about "seven seas" clarification
- Add a static placeholder dungeon to miderm goals (e.g., all islands spawn this placeholder, as procgen matures, you can replace it with procedurally gen…
-
- The Program uses variable naming conventions very well and the code is almost self-documenting.
- The Program handles errors well. It uses conditions to ensure only the correct values are entered…
-
This applies to every image in the system. The alt text should be meaningful but relatively short.
Ensure elements have alternate text or a role of none or presentation
Fix:
To solve this p…
-
## What problem does this solve or what need does it fill?
Light maps (cube maps, irradiance volumes, reflection probes) are a class of assets used to "fake" pretty but expensive global illuminatio…