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Dear all,
I found one issue about using instant meshes for FEA. Some of the angles are too close to 180 degrees, causing singularities in Jacobian calculation. It’ll be ideal that the angle will be…
yw5aj updated
6 years ago
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### Description of Issue
Using an Intel-based Mac, whenever we assign a standard surface (MaterialX) material with transparency, e.g.: opacity less than 1, to a mesh, the mesh is not rendered on St…
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Hi,
we were wondering if there were any requests for object-space normal maps, and whether it could make sense to include those in the next version of glTF.
**Why / where could we need those?*…
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I'm interested in using Bogner-Fox-Schmit on quads, the tensor product of Hermite elements.
Unfortunately it fails deep inside FInAT with an assertion about basis evaluation in the physically-mapped …
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From [issue](https://github.com/rspatial/terra/issues/105) these files contain "lonlat" arrays which are coordinates stored as data (instead of a regular transform). These can be plotted with the angl…
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seriously.
yosun updated
4 months ago
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### Describe the bug?
Currently the `UnlitMaterial` ignores any vertex color alpha on the mesh that it is applied to specifically only when in `Cutout` blend mode.
This severely limits its use in …
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Hi, I get this error,
G28 executed,
QUAD_GANTRY_LEVEL executed,
BED_MESH_CALIBRATE I receive the following error: `Move out of range`: -2.000 21.800 1.000 [0.000],
apparently after updating th…
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Hi,
Thanks for this good library, I wanted to ask whether is there any repository or well known method for meshing a 2d region with quadrilaterals instead of triangles?
Thanks
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#### Describe your feature request
Is it possible to draw the geometry as 4 sides than 3 sides or triangles?
If you cannot draw quads do you guys know of an algorithm that renders the edges with…