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text_font_sdf
audio_raw_stream
textures_bunnymark
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Used `cross build --target x86_64-pc-windows-gnu` to invoke the build, and it throws this error
```
error: linking with `x86_64-w64-mingw32-gcc` failed: exit code: 1
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= note: "x86_64-w64-mi…
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I have a simple Group on a Window widget. This Group has many elements which spawns a scrollbar. If I hold onto the scrollbar and move my mouse outside of the current window `nk_item_is_any_active` wi…
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Some raylib functions such as `SetShaderValueTexture` must be called in between calls to `BeginShaderMode` and `EndShaderMode` in order to take effect, however this can't be done through the safe inte…
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On linux, normally all libraries are prefixed with `lib`, so you need to alter your `RLAPI` pragma to look like this:
```nim
const PEXT* = when defined(windows):""
elif defined(macosx):"This I'm no…
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hi Andy,
now that i have a sort of working raylib in qb64 i want to use
LoadTextureFromImage&(myImage)
function. myImage is a raylib Image structure/type
This is easy to do in c/pascal with t…
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```
O:\Projects\Odin\Research\zig-odin-raylib-template> zig build
run python3 (odin): error: Traceback (most recent call last):
File "O:\Projects\Odin\Research\zig-odin-raylib-template\build_util…
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### Complete The Item Below
- [X] I have updated the title without removing the 🚧 emoji.
### Description
Update the OpenAL libraries.
The current version being used is _**v1.21.1**_. The …
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I'm on a MacBook Air (M1, 2020) running macOS 12.4.
After cloning the repo and subrepos and running `make`, trying to run any of the raylua_* binaries results in:
```
zsh: killed ./raylua_e…
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Raylib's LoadImageFromMemory seems absent from Jaylib functions. Too complex to port or in the works? If neither, I'll take a look at it.