-
As far as I know doesn't have a PSTH method yet for spike events. My suggestion is not to bother and implement this cool looking method called Zeta IFR instead: https://elifesciences.org/articles/7196…
-
Hi Nico,
Sorry, I'm not leaving you alone in regards of the music :-)
So, after the super cool music for games implementation, I have always dreamed of a little YM jukebox for my phone. I curren…
-
## Proposal
- Personally, I love this gist updater. I've been using it for a bit now, and find it fairly useful and unique. However, I work on closed-source projects much, much more often than open s…
-
> Hey, I'm looking to dig around and hope to play with a from-scratch 3D project using mach-core so that I can learn the codebase and hopefully contribute. Are there any plans to include a gamedev-ori…
-
We already know that gcodes are pretty universal and sometimes its a day or more between prints (for some of us at least) having a button to home the plate, go back up, home again and mix up the resin…
-
The default avatar in the Avatar example scene contains legacy UUIDs for animations, which are no longer used and should be removed. The same holds for the Extra Avatars package in the Google Code dow…
-
FYI i asked for the answer in DevTools matrix channel first. As i got no response, I guess there's no solution to the issue, so opening it here.
##### ISSUE TYPE
- Feature Idea
##### SUMMARY
…
-
Unfortunately, NVIDIA FleX for Unity (1.0 BETA) is no longer available.
This package has been deprecated from the Asset Store. This means that new purchases of the package are not allowed and that on…
-
Some of how-to examples on the http://dredd.readthedocs.io/en/latest/hooks-nodejs/#examples page do not need to be JS-specific and could be generalized and added to http://dredd.readthedocs.io/en/late…
-
# Speed up over-representation enrichment analysis - A Bioinformagician
[https://jokergoo.github.io/2023/04/05/speed-up-over-representation-enrichment-analysis/](https://jokergoo.github.io/2023/04/…