-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
I have been using the nightlies. Since the 8/7 release, HDRI images don't seem to work anymore.
I loaded a previous scene, made no changes, and now there is VERY LITTLE lighting. You can start to s…
-
Switching to UV texture mapping preview instead of 3D preview.
-
This plagued me for quite some time. I found two issues:
1. in developing a more complete deferred shading implementation with HDR, For some reason when using multiple texture samplers, sometimes BGFX…
-
**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/532)) by Nate Koenig (Bitbucket: [Nathan Koenig](https://bitbucket.org/%7Bc862cdd9-fcc8-4419-…
-
This is probably just my ignorance, but I was trying to review the `toneMapping` feature and found these two definitions of it:
https://gpuweb.github.io/gpuweb/#dom-gpucanvasconfiguration-tonemappi…
-
I'd like to use texture with automatic UV mapping like in minecraft grass
R-N updated
11 months ago
-
How to upload a flat image in the simulator environment? (to calibrate cameras for SVM technology)?
-
Hi,
I am working on an autonomous driving vehicle using PythonAPI. For some test cases, I need to add texture over the traffic signs like (traffic lights, stop signs, etc.), but I am able to apply …
-
### What happened?
After my many tests, only the new version 1.19.2 of Iris has this problem on all SEUS (continuum is its own problem), while the old version of 1.17.1 does not, this is definitely a…