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Hello,
vsg/maths/vec4.h has a typo bug with the **!=** operator.
return lhs[0] == rhs[0] || lhs[1] != rhs[1] || lhs[2] != rhs[2] || lhs[3] != rhs[3];
should be
return lhs[0] **!=** rhs[0] …
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**Describe the bug**
A clear and concise description of what the bug is.
Want I want: use key strokes to start functions in an VSG application. A simple handler has been written. Its only function i…
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**Describe the bug**
Thread sanitizer report:
```
WARNING: ThreadSanitizer: data race (pid=15143)
Write of size 1 at 0x7ffd347759c0 by main thread (mutexes: write M9):
#0 pthread_barrier_…
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following https://github.com/vsg-dev/VulkanSceneGraph/pull/163 rejection
**Describe the bug**
MT Freeze (Latch stays locked after count reached 0)
**To Reproduce**
```
#include
struct Simpl…
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**Describe the bug**
MT Freeze (Latch stays locked after count reach 0)
**To Reproduce**
[video](https://streamable.com/gsqyld)
The bug emerged when i used Latch in vsg-dev:subpass_threading bra…
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**Is your feature request related to a problem? Please describe.**
Hi, Robert!
I would like to replace the shader that in vsgt file with my shader while the program is running. So, I created a FindS…
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1. Clean checkout and build of the `vsg` library and `vsg` examples
2. Setting up everything as described here https://github.com/vsg-dev/VulkanSceneGraph/blob/master/INSTALL.md#detailed-instructions…
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**Describe the bug**
VulkanSceneGraph/include/vsg/vk/BindIndexBuffer.h:30:30: error: ‘VK_INDEX_TYPE_UINT8_EXT’ was not declared in this scope
case (1): return VK_INDEX_TYPE_UINT8_EXT;
…
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**Describe the bug**
Already in the issue description. ~~I think this means that not just vsgdraw, but anything that uses vsg will fail to build.~~
**To Reproduce**
Steps to reproduce the behavio…
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event not handled, response_type = 0 returned when window is created on ubuntu 20 LTS