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Seems like axes are mixed up and screen orientation not identified as well.
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Currently, we have the following TBD text in the [Test Suites and Other Software](https://w3c.github.io/webvr/charter/#test-suites) section of the charter draft inherited from the CG charter template:…
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It seems that when using window.requestAnimationFrame() the framerate in the WebVR builds is no longer locked to the refresh rate of the monitor. For example, I'm seeing 690 fps on http://threejs.org…
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I'm testing with both an actual iPhone and the iOS Simulator. Everything works fine on the simulator, but not on the real device. The failure to detect is happening in `DeviceInfo.prototype.determineI…
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- `vrdisplayconnected`
- `vrdisplaydisconnected`
- `vrdisplaypresentchange`
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```
GYP_DEFINES="OS=android target_arch=ia32 android_full_debug=1"
GYP_CROSSCOMPILE=1 ./gyp_libyuv
ninja -j7 -C out/Debug libyuv_unittest_apk
[147/187] CXX obj/source/libyuv.row_gcc.o
FAILED:
/usr…
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```
GYP_DEFINES="OS=android target_arch=ia32 android_full_debug=1"
GYP_CROSSCOMPILE=1 ./gyp_libyuv
ninja -j7 -C out/Debug libyuv_unittest_apk
[147/187] CXX obj/source/libyuv.row_gcc.o
FAILED:
/usr…
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```
GYP_DEFINES="OS=android target_arch=ia32 android_full_debug=1"
GYP_CROSSCOMPILE=1 ./gyp_libyuv
ninja -j7 -C out/Debug libyuv_unittest_apk
[147/187] CXX obj/source/libyuv.row_gcc.o
FAILED:
/usr…
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```
GYP_DEFINES="OS=android target_arch=ia32 android_full_debug=1"
GYP_CROSSCOMPILE=1 ./gyp_libyuv
ninja -j7 -C out/Debug libyuv_unittest_apk
[147/187] CXX obj/source/libyuv.row_gcc.o
FAILED:
/usr…