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Related to daybound/nightbound mechanic from #8200. Client must play sound after day/night change.
Additional tasks:
* [ ] sound engine can be improved to receive play sound commands from the serv…
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**What is the expected behaviour of the card?**
- That creature won't get the counter because they enter the battlefield at the same time, hence metallic mimic's effect wouldn't be able to see that …
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**Describe the bug**
`Game.findById` relies on `forEachCardInGame` to locate cards. This checks all the ordinary game zones, but does not check the `ZoneType.Merged`, which contains components of mer…
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Expected behavior:
The Division and Battlefield 1 should be natively supported and control lighting.
Actual behavior:
Lights turn off at game launch, and don't turn on again until closed if using…
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When I research any Physical projectile damage, it doesn't apply its bonus to the turret except for "Turret MK1"
When hovering over the icons in the Technology tree, it shows "Unknown key: 'modifie…
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...Yeah. So upon entering a fight everything might seem normal for a moment, but I noticed that enemies will begin to run toward the edge of the battlefield and just stand there, back turned until you…
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```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
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```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…