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Long story short
Boss based on summons, and self defense. Very simple mechanics. Constantly casting.
Combat:
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- spells and summons enchant based on missing health 20/40/60/80%
- inca…
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# Bifrons
## Arena
A graveyard with zombies wandering around mindlessly.
## Boss
A Winged Demon with a long staff. Rotting skin and exaggerated skeletal features.
## Phase 1 (100%-66% HP)
…
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**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See er…
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This could somehow be linked to #92, but I thought why not add in a 1 stack non-replenishable Men-At-Arm unit, made specifically for a boss/strong character.
- Maybe this would require a new unit t…
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Create A Boss Level,
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```
boss prototypes
```
Original issue reported on code.google.com by `Szczepan...@gmail.com` on 30 Aug 2011 at 6:40
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Size of screen boss surging across screen, similar to Wall of Flesh
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I think the game can benefit from some kind of boss encounter mechanic.
These would probably be preprogrammed 12x12 areas with another vampire that doesn't like you being in their city. Or maybe a …
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[MM2-RNG-CQWVIILSSQQSCN (THE ARROW KEYS).zip](https://github.com/squid-man/MegaMan2Randomizer2/files/13628699/MM2-RNG-CQWVIILSSQQSCN.THE.ARROW.KEYS.zip)
ROM included in zip file.
Flash Man in Metal …