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I'm working on a pretty simple imaging library for MonoGame that uses slightly optimized StbSharp libraries for reading/writing/resizing images.
Runtime font rendering is also planned by using StbTru…
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# Manipulation
- r,g,b press and then mouse drag to move along primary axis
- same for chrominance, saturation, brilliance, luminance
- This should also be possible in image view: press appropriate…
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I'm running into an issue where I need to show part of the state tree in a root component, which means I need to bind a couple of cursors in the root component. This lead me to try to use the `root` a…
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The global quality setting appears to be broken.
E. g. when I change the value between two test uploads of the same file from 80 to 20, I expect the output file sizes to change, but they don't.
Ever…
ufoch updated
5 months ago
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### Describe the project you are working on
3D environment lighting in Godot
### Describe the problem or limitation you are having in your project
Working on 3D environments, specially on the light…
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I love the design but don't like the button colors and would like to have a neutral version for the buttons.
Is that somehow possible?
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**Description**
I'm currently going through 3261 matched groups, so I've been listing some stuff that would help me a LOT clearnig it all faster.
~~**Amount of shown duplicate groups**
**_!!This …
luxzg updated
2 months ago
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Perhaps we can create a dedicated docs area for commonly used goog namespaces. Preliminary plan is to simply allow manual cljsdoc files for goog things:
- `cljsdoc//.cljsdoc` files for goog symbols
-…
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Ortho + Contraste are ineffective for the color picking tools and are mainly useful for visualizing slices of the gamut. The reason I believe this is because you can't set the 3rd dimension individual…
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An issue that I'm encountering quite a lot for free_generation is whacky colors. For FFHQ 1024, of the 18 layers the top 6 are basically just global color manipulation judging from my experience with …